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SANCTUARY SEA ANIMATED MUSIC VIDEO SNEAK PEEK

SANCTUARY_HallofMissing_Side.jpg
SANCTUARY_HallofMissing_Front.jpg
SANCTUARY_bridgeCapitan.jpg
SANCTUARY_GuageBoard.jpg
flik.gif
Scene 24a.png
Scene 05.png
Scene 25a.png

BACKGROUNDS

  It's been amazing securing enough funding to cover high end painted backgrounds. To be honest, the budget might not have been completely there for it, but it was close enough to warrant it. I've always been a huge fan of old school animation and the gouache backgrounds so I was happy to stretch it a bit to create something really beautiful. 

  Many of the backgrounds have multiple layers so parts of them can be animated to highlight the in world believability. It takes a lot of work but it's worth it in the end. 

  Its also really important for the backgrounds to help push the color themes of the animation as a whole as well. There is a lot of room to adjust in compositing but it's easiest to just get it right the first time. 

ROUGH PASS

city-walk walk2nd-run.gif

SECOND PASS- Clean up lines to see movement better

city-walk clean-line.gif

FINAL LINES - Center the walk to see any pops or shakes, make it purdy. 

city-walk cell-shading.gif

COLOR IN- Only thing left is compositing and effects additions in AE.

SANCTUARY_REEFsub.jpg

SCENE 01. Multi plane pano shot down. Took major inspiration from The Little Mermaid and The Hunt For Red October.

CITY-WALKruff.gif
sad-scene.gif
SHOJEN-staar.gif
water-off cell.gif
endsplash.gif

Effects animations are my favorite things to animate. I think I write stories just to animate them. I animate them frame by frame but separate the elements so I can compose them separately for the most impact. 

Sad scene. So much emotion, amirite? 

ANIMATION

  Although I animate digitally, my love affair for traditional 2D animation is what drives my aesthetics so I find myself drawing out as many frames as the budget allows for, and then some. Experience and reading has thought me to tackle things in parts, adding details and elements as I go. It makes it easier to catch mistakes I make and the whole process less intense. 
  For the top animation the lever was animated fist followed by the fish arm (fin?). The bottom animation was completed and then the joints of the fingers and Xs were added after. 

lever-pull-ruff.gif
lever-pull-final.gif
SANCTUARY_RIP-FISHTANK-.gif
SANCTUARY_RIP-FISHTANKcolor.gif
cell-rip.gif
making-time.gif

MAKING TIME

Animation is timing. Sometimes the storyboards work perfectly timing wise, and other times you have to squeeze everything you can out of an animation. Both the above GIFs are the same exact 30 frames. The first one on the left has the timing for each cell applied correctly so the animation has the most impact but it only takes up roughly 8 seconds.  By looping some of the frames, and laddering others (frame 1, frame 2, frame 1, frame 2, frame 3, frame 2, frame 3, frame 4, etc.) I can stretch for time a bit and also give the movement more impact as a bonus.  Also, finger waggles whenever you can. Finger waggles are life. 


 

© Copyright
Scene 23a.png


THANK YOU FOR CHECKING OUT MY WORK AND I HOPE YOU ENJOYED THE ANIMATION!

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